Inside a crate on level 1, you find
An antique wooden door with shiny brass door-knobs.
If the door is installed in a door-frame, and a key of any sort is turned in the lock, the door will allow passage between it's location and the location of the door that the key fits. As long as the destination door is left open, anyone may pass through in either direction, but if it is closed, you'd better have bus fare.
If the key goes to a place that no longer exists, the door opens into the back room of a Starbucks in Memphis, Tennessee.
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About
Once upon a time, the deepest dungeons of SJGames' Warehouse 23's basement were free to rummage in by the forces of the internet. Alas, technical problems took down the basement, and while it eventually returned to being toured, it still accepts no new artifacts.
This is an attempt to do the same thing. We don't have the submissions the old one did, nor do we have the vast vault of imagination that the old one was seeded with. We do have vote buttons, though.
This was created by Nicholas Avenell of Istic. It runs on stickyback plastic, string, PHP, MySQL & jQuery.
Its favourite letter is ¥, and its favourite position is the cookie monster.
It's not endorsed by SJ Games or anyone involved with the original Warehouse 23 basement, and we don't accept liablity for any distress caused by items you find in it.