Inside a crate on level 1, you find
A small cube, approximately 9" square, with an electrical cord, an in-line switch, and two wires ending in epidermal attachments. An engraving on one side shows the wires attached to a user's temples. The user will fall into a coma for 36 hours. When they awake, they will effectively be deprogrammed from any sort of mind-altering influence.
old 23
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About
Once upon a time, the deepest dungeons of SJGames' Warehouse 23's basement were free to rummage in by the forces of the internet. Alas, technical problems took down the basement, and while it eventually returned to being toured, it still accepts no new artifacts.
This is an attempt to do the same thing. We don't have the submissions the old one did, nor do we have the vast vault of imagination that the old one was seeded with. We do have vote buttons, though.
This was created by Nicholas Avenell of Istic. It runs on stickyback plastic, string, PHP, MySQL & jQuery.
Its favourite letter is ”, and its favourite position is the cookie monster.
It's not endorsed by SJ Games or anyone involved with the original Warehouse 23 basement, and we don't accept liablity for any distress caused by items you find in it.